Key Skills: Sound Design, Interaction Design, 3D Modelling, VFX Graph Particle System, Lighting Design, Animation systems, C# Unity Scripting, Stencil Buffer Based Custom Render Pipeline
Developed an autonomous non-linear narrative piece as part of my main studio class.
Responsibilities:
- Concept Art & Digital Sculpting: Created concept art and digitally sculpted models from scratch.
- Complex Rigging & Animation: Designed and implemented intricate rigging systems for animation.
- 3D Modeling: Focused on low-poly modeling, ensuring efficient geometric flow and optimized performance.
- Texturing & Shaders: Applied advanced shaders and detailed textures using Substance Painter.
- Unity Integration: Developed the final piece to be self-running within Unity, incorporating non-linear narrative elements.
Explored how VR and 3D technologies can be used in heritage preservation, led by the architecture firm Hanoi Ad Hoc.
- Created a VR walkthrough and video essay reflecting on the RMIT study tour experience.
- Documented and created a digital twin of "The Grid" exhibition at the Gia Lam Train Factory.
- Presented at ISEA Conference 2024, including a research paper on low-cost photogrammetry methods in dense urban environments.
A two week international Studio // Collaborating on design with peers via discord and creating a Garden Site reflecting the groups work. Link
Key Skills: Website Development, AI in Concepting, Conceptual Design, Collaborative Workflow
Developed a custom media player as a creative coding experiment.
- Sought design inspiration from established media players and online aesthetics.
- Designed 3D assets, textured and rendered them.
- Utilized Java, HTML, and CSS for animation.
Created a short animation and poem inspired by cyberfeminist literature alongside friend and collaborator Claude.
Remodeled a house using photogrammetry and optimized textures.
- Captured detailed photographs, edited in Photoshop for texture creation.
- Utilized professional photogrammetry as an accurate reference point for the project's scale.
- Remodeled the entire house using optimized and clean geometry.
- Integrated textures onto the model with precision and clarity.
- Organized and labeled output files, ensuring easy access for collaborators.
Collaborated with video directors Jack Bielby and Thomas Schaefer to develop VFX shots.
- Designed 3D environments based on client briefs.
- Modeled, textured, animated, and rendered the video.
Collaborated with directors and cinematographers to create additional visual effects
Collaborated with video producers to develop creative concepts for VFX shots.
- Designed 3D environments based on client briefs.
- Modeled, textured, animated, and rendered the video.
While working as a waiter, contributed to the restaurant's marketing efforts by creating visual content for social media channels.
- Produced short videos and photos for Instagram reels using a DSLR camera.
- Wrote engaging captions to accompany the visual content.
- Assisted in the development of additional promotional materials.
- Contributed content intermittently from May to November 2023.
Collaborated with Lewi Dawson to curate and promote events in Adelaide under the title Light TV.
- Created visuals using a range of techniques including After Effects, 3D rendering, and Photoshop.
- Organized and liaised with artists, confirming fees and riders with venues.
- Utilized Facebook and Instagram marketing portals to target based on similar events and interests.
- Managed approximately 8 events and collaborations with venues and other artist-run events in Adelaide.